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Expert
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expert
  1. #EXPERT MOD#
  2. #EXPERT PATCH#

Bugs/issues not related to this mod or things that cannot be fixed. This mod has a very specific idea behind it (this certainly isn't a "fix the vanilla" mod) and if it doesn't suit you, find a different mod. Misunderstandings of how the game mechanics work or what the purpose of this mod is. This mod isn't designed for convenience, it's a tool for experienced players. I'm not going to hand hold you through things such as configuring countries or explain how the mod functions.

expert

#EXPERT PATCH#

The information is already available on this mod page (front page, patch notes, documentation) or in the in-game tooltips. Post in the appropriate thread with ALL the relevant details if you still feel like the problem is in this mod. There's probably something wrong with your game, such as a mod conflict. It is a major issue like "X doesn't win war" that I would easily see in my games. A detailed post in the appropriate thread is much more likely to be paid attention to. I will not ask 10 follow-up questions just to figure out what you are talking about and which setup your game is running. Questions are generally ignored in these cases: Some gameplay aspects have been slightly rebalanced to provide more interesting games (see the mod documentation here). AI does not receive any bonuses if you do not enable them yourself. Playing ahistorical campaigns is possible but highly not recommended. This mod is meant to be played with Historical AI enabled. What is NOT fixed is how the AI moves its divisions, fleets and such except for tweaks here and there. He is an expert in English language - a field of study He is expert on English grammar - a specific type of matter/subcategory. It could be arguable that 'He is an expert in English or on English' contains a flaw. There is absolutely massive room for improvement in these areas in the vanilla game. an expert in a field of study an expert on a specific type of matter. In other words how well the AI manages its country overall. That includes division designs, division production, equipment production, variants, research, diplomacy, construction, naval invasions, ideas and more. Nearly everything about the AI that is possible to mod has been overhauled (with over fifty thousand lines of script added) to create a more efficient AI. Others are less needed but this mod is tested and designed with all DLCs in mind.ĭo you want to play vanilla HOI IV but can't find the challenge you need because the AI plays the game at a beginner level? This mod is for you. DLCs that are important for this mod to work properly: Man the Guns, No Step Back.











Expert